
Step into four interior styles, before they're built.
The brief
Al Arabi is a specialist in Moroccan gypsum décor — ornamental work that appears in royal palaces, government buildings, and luxury hotels across the Gulf. The challenge with that kind of work is that the client buys a future room: they look at flat renders, then trust the craftsmen to deliver months later. Mid-build changes are expensive and slow.
We rebuilt that decision moment. Visitors put on a Meta Quest 3 and walk through four fully realised interior themes — Moroccan, Old Classic, Modern Islamic, and Japanese — at real scale, in real lighting. They look up at ceiling rosettes, run a hand along mashrabiya panels, switch lighting moods, and compare schemes side by side.
The result is a faster, sharper sign-off. Clients commit to a direction in the showroom, not on the construction site.
Key facts
- Themes4
- HeadsetMeta Quest 3
- EngineUnreal Engine 5
- DeploymentStandalone
Our approach
- 013D modelling of four interior themes from concept drawings and reference photography.
- 02PBR material authoring in Substance — marble, gilded gypsum, fabric, and inlaid wood.
- 03Baked + dynamic lighting in Unreal Engine 5 to capture mood across day / dusk / evening.
- 04VR navigation and hand-interaction design — walk, teleport, theme-swap, and inspect.
- 05Standalone build and deployment to Meta Quest 3 headsets.
- 06Client orientation, in-showroom installation, and operator handoff.
Themes explored
Each theme was rebuilt at full scale with PBR materials and dynamic lighting. Visitors swap between them mid-walkthrough.



Tools & hardware
- Meta Quest 3Standalone VR headset, 6DoF tracking
- Quest Touch Plus controllersHand interaction, theme-swap, inspect
- PC link (optional)High-fidelity ray-traced preview for client reviews
